Erik Schneider

VFX Supervisor · Berlin

Erik Schneider

I have worked in the VFX industry since 2012. I started as a Compositor at Pixomondo, became a compositing lead at MPC and worked as part of the set crew for Isle of Dogs as a compositing lead, where I also helped develop the pipeline. For almost 8 years I worked at RISE FX where I became a VFX Supervisor and also contributed to the compositing pipeline, from the AOV setup to the delivery.

Since then I traveled to Wellington to work at Weta and back to Berlin again. I took some time off to learn in depth about AI engineering and fine-tuned a model that repairs bad edges in Nuke, wrapped as a plugin: bamEdge2. I am now working at Lumatic for a German sci-fi movie, where I developed a lens effect tool that analyses checkerboards to build a spatially aware convolve setup per lens.

As a side project I am building NextColor, an app for tracking bouldering and climbing sessions.

VFX

Stills are frames from studio VFX reels, trailers and featurettes. All rights remain with the respective productions and studios; they are shown here to document my own contribution.

Overall VFX Supervisor

  1. Babylon Berlin: Season 4

    2022 · TV series · 148 shots · Set supervision

    Mostly set extensions and full CG shots.

    • Babylon Berlin: Season 4, still 1
    • Babylon Berlin: Season 4, still 2
    • Babylon Berlin: Season 4, still 3
    • Babylon Berlin: Season 4, still 4
    • Babylon Berlin: Season 4, still 5
    • Babylon Berlin: Season 4, still 6
  2. Babylon Berlin: Season 3

    2020 · TV series · 235 shots · Set supervision

    Mostly set extensions and full CG shots.

    • Babylon Berlin: Season 3, still 1
    • Babylon Berlin: Season 3, still 2
    • Babylon Berlin: Season 3, still 3
    • Babylon Berlin: Season 3, still 4
    • Babylon Berlin: Season 3, still 5
    • Babylon Berlin: Season 3, still 6
    • Babylon Berlin: Season 3, still 7
    • Babylon Berlin: Season 3, still 8
    • Babylon Berlin: Season 3, still 9

VFX Supervisor

  1. The Hunger Games: The Ballad of Songbirds & Snakes

    2023 · Feature film · 354 shots

    Trains, snakes and set extensions.

    • The Hunger Games: The Ballad of Songbirds & Snakes, still 1
    • The Hunger Games: The Ballad of Songbirds & Snakes, still 2
    • The Hunger Games: The Ballad of Songbirds & Snakes, still 3
    • The Hunger Games: The Ballad of Songbirds & Snakes, still 4
    • The Hunger Games: The Ballad of Songbirds & Snakes, still 5
    • The Hunger Games: The Ballad of Songbirds & Snakes, still 6
  2. WandaVision

    2021 · TV series · 318 shots

    FX work like the unblip, Wanda's and Agatha's magic, Quicksilver and the Mind Stone. Set extensions.

    • WandaVision, still 1
    • WandaVision, still 2
    • WandaVision, still 3
    • WandaVision, still 4
    • WandaVision, still 5
    • WandaVision, still 6
  3. The French Dispatch

    2021 · Feature film · 158 shots

    Mostly combining several plates including miniature work.

    • The French Dispatch, still 1
    • The French Dispatch, still 2
    • The French Dispatch, still 3
  4. Carry-On

    2024 · Feature film

    Mostly planes and set extensions.

    • Carry-On, still 1
    • Carry-On, still 2
    • Carry-On, still 3
  5. Der Greif

    2023 · TV series · 194 shots

    Several creatures and environments.

    • Der Greif, still 1
    • Der Greif, still 2
    • Der Greif, still 3
    • Der Greif, still 4
    • Der Greif, still 5
    • Der Greif, still 6

Compositing Supervisor

  1. Black Panther

    2018 · Feature film · 183 shots

    My first comp supervision role. Full CG environments, set extensions and FX.

    • Black Panther, still 1
    • Black Panther, still 2
    • Black Panther, still 3
  2. Hellboy

    2019 · Feature film · 287 shots

    Creatures and environments.

    • Hellboy, still 1
    • Hellboy, still 2
    • Hellboy, still 3
  3. Doctor Sleep

    2019 · Feature film · 150 shots

    Set extensions and FX.

    • Doctor Sleep, still 1
    • Doctor Sleep, still 2
    • Doctor Sleep, still 3

Compositing Lead

  1. The Martian

    2015 · Feature film

    My first lead role. My trailer shot was used in the Apple keynote introducing the Ipad Pro.

    • The Martian, still 1
    • The Martian, still 2
    • The Martian, still 3
  2. Sully

    2016 · Feature film

    • Sully, still 1
    • Sully, still 2
    • Sully, still 3
  3. Isle of Dogs

    2018 · Feature film

    VFX was part of the set crew in London at 3 Mills Studios.

    • Isle of Dogs, still 1
    • Isle of Dogs, still 2
    • Isle of Dogs, still 3
  4. Babylon Berlin: Seasons 1 & 2

    2017 · TV series

    • Babylon Berlin: Seasons 1 & 2, still 1
    • Babylon Berlin: Seasons 1 & 2, still 2
    • Babylon Berlin: Seasons 1 & 2, still 3
  5. Avengers: Infinity War

    2018 · Feature film

    I mostly worked on the post credit scene.

    • Avengers: Infinity War, still 1
    • Avengers: Infinity War, still 2
    • Avengers: Infinity War, still 3

Compositor

  1. Superman

    2025 · Feature film

    I was mostly leading the comp work on the Oner.

    • Superman, still 1
  2. Captain America: Brave New World

    2025 · Feature film

    • Captain America: Brave New World, still 1
    • Captain America: Brave New World, still 2
  3. The Jungle Book

    2016 · Feature film

  4. Guardians of the Galaxy

    2014 · Feature film

  5. Maleficent

    2014 · Feature film

  6. Exodus

    2014 · Feature film

  7. Game of Thrones: Season 3

    2013 · TV series

  8. The Physician

    2013 · Feature film

  9. Oblivion

    2013 · Feature film

Teaching

I used to give lectures, workshops and talks in the fields of camera, light, real-time engines, coding, post production and some other topics since 2007 at several places including Ostfalia, Bauhaus-Universität Weimar, Universität Passau and Games Convention Leipzig (now the Gamescom).

Performance

I performed as a VJ for a few years including performances at the Mapping Festival and at the Internationales Videofestival Bochum.

I was part of a duo which created a video installation for the Kammerorchester Stuttgart for a piece of music by Steffen Wick. The piece including the installation was performed at several venues including the Kunstgebäude Stuttgart and the ZKM Karlsruhe.

Contact

erik@bewegtbildbau.de